In this course, Todd Perkins shows how to use Flash Professional CS5
to create a game to play on iOS devices, utilizing device hardware like
the accelerometer and integration with a local database. The course
covers the game development from start to finish, including planning and
preparation, character and background animation, creating interactions
and scoring mechanism, and finally testing and publishing the app.
Exercise files are included with the course.
Rapidgator.net
Topics include:
- Optimizing assets
- Planning game play and viewing class structure
- Making the character move and jump
- Adding sound effects
- Adding accelerometer support
- Creating reusable classes
- Looping background animations
- Detecting collisions
- Using a timer
- Increasing scrolling speed
- Acquiring testing certificates and provisioning profiles
- Troubleshooting performance issues
- Submitting to the App Store
Table of content
- Introduction
- Welcome
- Using the exercise files
- 1. Planning and Preparing the Game
- Reviewing the finished game
- Optimizing assets
- Planning gameplay and viewing class structure
- Viewing the FLA file
- 2. Controlling Character Movement
- Making the character move
- Adding accelerometer support
- Making the character jump
- Simulating a finger swipe
- Adding sound effects
- 3. Creating Animated Background Elements
- Creating a reusable Mover class
- Linking the Mover class to the parallax elements
- Looping background animations
- 4. Adding Obstacles and Scoring
- Creating a reusable Obstacle class
- Detecting collisions with the player
- Ending the game when the player bails
- Using a timer to create trash cans
- Calculating points and deleting unused objects
- Using a shared object to save a high score
- Increasing scrolling speed as gameplay progresses
- 5. Testing, Debugging, and Publishing Your Game
- Acquiring testing certificates and provisioning profiles
- Troubleshooting performance issues
- Finalizing code, adding an icon graphic, and setting a loading graphic
- Publishing the final version of the app
- Testing on your iOS device
- Submitting the app to Apple for release in the App Store
- Conclusion
- Goodbye
No comments:
Post a Comment