There are a lot of programming languages out there, but Objective-C
is the best choice for developers who want to develop iOS and OS X apps.
This course is your primer. Get the tools you need, learn the structure
of Objective-C, and get your first code up and running. Author Simon
Allardice also walks you through the Foundation framework, a collection
of prewritten code that makes the coding process easier; shows you how
to design and build your own classes; and provides memory management
techniques—the key to efficient programming. Plus, learn how to make
your way around Xcode 5, the app to write, test, and debug Objective-C,
and into advanced features like categories, protocols, and dynamic
typing.
Showing posts with label OS. Show all posts
Showing posts with label OS. Show all posts
Tuesday, September 9, 2014
Objective-C Essential Training 2013
Tuesday, August 12, 2014
Advanced Programming in the UNIX Environment (3rd Edition)
For more than twenty years, serious C programmers have relied on one
book for practical, in-depth knowledge of the programming interfaces
that drive the UNIX and Linux kernels: W. Richard Stevens’ Advanced Programming in the UNIX® Environment .
Now, once again, Rich’s colleague Steve Rago has thoroughly updated
this classic work. The new third edition supports today’s leading
platforms, reflects new technical advances and best practices, and
aligns with Version 4 of the Single UNIX Specification.
Monday, August 11, 2014
Monday, July 7, 2014
Sunday, July 6, 2014
Up and Running with OS X Server App
Mac OS X Server used to be a $1,000 product. Now it’s a $20 app you
can install like any app on Mavericks, but that doesn’t make it any less
powerful. OS X Server offers the old standby services like file
sharing, group calendars, and email, with several brand-new twists like
wireless management for all of your Apple devices, and caching of
software updates to speed up app downloads for your office, school,
studio, or any other small organization. Sean Colins, shows you how to
set up your own cloud and save time and money with its collaboration and
productivity tools. Start here to get up and running fast.
Windows 8 Store Apps Hands-on in 20 Lessons
This course takes the learner through a complete and in-depth lap around
building a Windows 8 Store app. Areas covered include planning an app,
designing and creating a store-ready user experience, handling the
application lifecycle and hooking into key Windows integration
mechanisms, accessing data in the cloud, downloading files and
performing work in the background, working with live tiles and toast
notifications, interacting with a custom cloud service, and more. By the
end of this course, you should be proficient in the platform and ready
to build or improve your own apps.
Friday, June 27, 2014
Testable Windows 8 Applications
This course explores the ins and outs of developing testable Windows 8
applications that are written in C# and XAML, or HTML and JavaScript.
Topics examined include how to structure applications to facilitate
testing, limitations when writing unit tests, UI automation testing, and
unit testing with WinJS.
Windows 8 – From Start to Store
Everything you need to know about creating Windows 8 Store applications.
The course begins with an overview of Windows 8 and its principle
design features, continues with a discussion of the principal controls
used to build apps, and takes you all the way through submitting an
application to the store. Along the way there is in-depth coverage of
the presentation and manipulation of data, including data storage and
data binding. You’ll also come to understand and control the application
lifecycle and handle asynchronous operations. Finally, you’ll see how
to implement charms with contracts and how to keep your application
alive and engaging.
Thursday, June 26, 2014
Building Windows 8 Applications with JavaScript and HTML
Learn how to build Windows Store applications on top of the WinJS
platform with JavaScript and HTML. Get acquainted with the design
philosophy of the Modern UI and how it affects the design of your
application. Work with existing and new WinJS controls to provide
interaction, learn how to respond to layout orientation and view state
changes. Learn the distinctions between traditional web development and
WinJS development, and see how to take existing .NET development skills
and apply them to Window Store applications.
Unix for Mac OS X Users
Unix for Mac OS X Users unlocks the powerful capabilities of
Unix that underlie Mac OS X, teaching how to use command-line syntax to
perform common tasks such as file management, data entry, and text
manipulation. The course teaches Unix from the ground up, starting with
the basics of the command line and graduating to powerful, advanced
tools like grep, sed, and xargs. The course shows how to enter commands
in Terminal to create, move, copy, and delete files and folders; change
file ownership and permissions; view and stop command and application
processes; find and edit data within files; and use command-line
shortcuts to speed up workflow. Exercise files accompany the course.
Wednesday, June 25, 2014
Mac OS X Mountain Lion Essential Training
In this course, Macworld senior editor Christopher Breen
provides a comprehensive overview of Mac OS X Mountain Lion, complete
with insider tips for getting the most out of the operating system. The
course shows how to configure system preferences, personalize the
interface, master gestures, and achieve fluency with applications such
as Mail, Calendar, and Preview. The course also includes tutorials on
browsing the web with Safari, automating complex tasks with Automator,
sharing over a network, performing maintenance operations using Disk
Utility, and offers time-saving techniques for using the Mac
efficiently. Along the way, Christopher reviews the 200+ new features in
Mountain Lion, which gives even experienced Mac users a valuable head
start.
Tuesday, February 4, 2014
Cocoa Essential Training
Discover how to build desktop applications for the Mac by exploring the many frameworks and essential design patterns in Cocoa. Author Simon Allardice shows you how to create a better-looking user interface that works on multiple screen sizes with Mac OS X Lion. The course also demonstrates how to use the Cocoa frameworks to build several example applications, and reinforces the best practices to build apps and get them ready for the Mac App Store.
Objective-C Essential Training
In this course, Simon Allardice provides a nuts-and-bolts overview of Objective-C, the popular language for developing Mac, iPhone, and iPad applications, and discusses how to build a basic application using Objective-C and Xcode 4. The course shows how to download and install the development tools, covers every major feature of the language, and walks through the writing, compiling, and debugging stages of development. Programmers will also learn about memory management, a vital aspect of programming in Objective-C and the Foundation framework.
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