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Thursday, May 22, 2014

Foundations of Programming: Object-Oriented Design

Lynda – Foundations of Programming: Object-Oriented Design
Most modern programming languages, such as Java, C#, Ruby, and Python, are object-oriented languages, which help group individual bits of code into a complex and coherent application. However, object-orientation itself is not a language; it’s simply a set of ideas and concepts.
Let Simon Allardice introduce you to the terms as words like abstraction, inheritance, polymorphism, subclass and guide you through defining your requirements and identifying use cases for your program. The course also covers creating conceptual models of your program with design patterns, class and sequence diagrams, and unified modeling language (UML) tools, and then shows how to convert the diagrams into code.

Topics include:

  • Why use object-oriented design (OOD)?
  • Pinpointing use cases, actors, and scenarios
  • Identifying class responsibilities and relationships
  • Creating class diagrams
  • Using abstract classes
  • Working with inheritance
  • Creating advanced UML diagrams
  • Understanding object-oriented design principles

Table of content

  • Introduction
    • Welcome
    • Who this course is for
    • What to expect from this course
    • Exploring object-oriented analysis, design, and development
    • Reviewing software development methodologies
  • Core Concepts
    • Why we use object-orientation
    • What is an object?
    • What is a class?
    • What is abstraction?
    • What is encapsulation?
    • What is inheritance?
    • What is polymorphism?
  • Object-Oriented Analysis and Design
    • Understanding the object-oriented analysis and design processes
    • Defining requirements
    • Introduction to the Unified Modeling Language (UML)
  • Utilizing Use Cases
    • Understanding use cases
    • Identifying the actors
    • Identifying the scenarios
    • Diagramming use cases
    • Employing user stories
  • Domain Modeling (Modeling the App)
    • Creating a conceptual model
    • Identifying the classes
    • Identifying class relationships
    • Identifying class responsibilities
    • Using CRC cards
  • Creating Classes
    • Creating class diagrams
    • Converting class diagrams to code
    • Exploring object lifetime
    • Using static or shared members
  • Inheritance and Composition
    • Identifying inheritance situations
    • Using inheritance
    • Using abstract classes
    • Using interfaces
    • Using aggregation and composition
  • Advanced Concepts
    • Creating sequence diagrams
    • Working with advanced UML diagrams
    • Using UML tools
  • Object-Oriented Design Patterns
    • Introduction to design patterns
    • Example: the singleton pattern
    • Example: the memento pattern
  • Object-Oriented Design Principles
    • Introduction to object-oriented design principles
    • Exploring general development principles
    • Introduction to SOLID principles
    • Introduction to GRASP principles
  • Conclusion
    • Reviewing feature support across different object-oriented languages
    • Additional resources
    • Goodbye
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