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Wednesday, July 9, 2014

Lynda – Windows Phone SDK Essential Training 2013

Lynda – Windows Phone SDK Essential Training 2013
Discover how to build professional apps that encompass the 17 major feature areas of Windows Phone, from XAML to multimedia to network access. In this course, author Michael Lehman details the standard hardware device configuration, teaches how to navigate the development environment, and explores the Windows Phone APIs. The course shows how to build sample applications while learning Windows Phone concepts and frameworks, including the Metro design language.

Topics include:

  • Downloading and installing the tools
  • Understanding the SDK
  • Designing the user experience (UX)
  • Implementing commands
  • Data binding with Silverlight
  • Exploring the Model-View-ViewModel (MVVM) pattern
  • Loading external data
  • Capturing data from the camera, GPS, compass, and accelerometer
  • Recording and playing sound
  • Implementing persistence with isolated storage
  • Leveraging built-in tasks, choosers, and launchers
  • Expanding the available controls using the Silverlight and Coding4Fun toolkits
  • Cloning a Windows Phone app
  • Learning how to publish your app

Table of content

  • Introduction
    • Welcome
    • What you need to know to take this course
    • Using the exercise files
  •  Getting Started
    • Downloading and installing the Windows Phone tools
    • Creating a Hello World application
    • Debugging on a Windows Phone device
  • Navigating the Windows Phone Environment
    • Exploring device capabilities
    • Understanding the Emulator
  •  Foundation
    • Understanding the SDK
  • Building a Units Converter
    • Introducing the converter
    • Creating the user experience (UX)
    • Responding to the Application Bars
    • Implementing click handlers
    • Saving and loading settings
    • Preparing your app for shipment
  • Building Sonnets
    • Introducing sonnets
    • Data binding with Silverlight
    • Exploring the Model-View-ViewModel pattern (MVVM)
    • Implementing the Master-Detail pattern using pages
    • Loading external data
  • Implementing Persistence with Isolated Storage
    • Choosing a multipage controller
    • Preparing for persistence
    • Updating the data model
    • Creating the details page
    • Bringing it all together
    • Cloning a Windows Phone app
    • Using SQL CE
    • Updating the data model
    • Querying and updating the database
  • Capturing the World
    • Working with the camera
    • Exploring GPS
    • Exploring the accelerometer
  • Building Take-A-Note
    • Introducing recording and playback with XNA
    • Capturing sound
    • Providing feedback while recording
    • Playing a recording
    • Persisting a recording
    • Listing recordings
    • Managing the recording list
    • Recording under the lock screen
  •  Building TweetMonitor
    • Building the UX
    • Using WebClient
    • Determining network connectivity
    • Leveraging Internet Explorer
    • Adding a live tile
    • Building a background agent
  • Native Development
    • Hello World in C++
    • Libraries
    • Managed plus managed
  • Beyond the Basics
    • Exploring built-in controls
    • Windows Phone Toolkit
    • Introducing Coding4Fun
    • Reminders and notifications
    • Wallet and In-App Purchase
    • File and protocol associations
    • Bluetooth
    • Integrating speech
    • Near field communication (NFC)
    • WinRT and legacy Windows Phone APIs
  • Where to go from here
    • Publishing your apps
    • Learning from apps in the Windows Phone Marketplace
    • Staying in touch with updates and new information from Microsoft
    • Looking at Windows Phone 7 app reviews
    • Exploring web sites books and other useful links
  • Conclusion
    • Farewell
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