Adobe Certified Instructor Todd Perkins makes ActionScript fun in ActionScript 3.0 Projects: Game Development .
He explains the principles of game design and development, then shows
how to overcome game-making challenges to create all kinds of games.
Todd teaches developers how to deal with case sensitivity, create
dynamically moving enemies, add event listeners, determine a win or loss
in a game, and add additional features and artificial intelligence.
Each set of tutorials covers how to build a game from scratch. Exercise
files accompany the tutorials.
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Rapidgator.net
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K2s.cc
Topics include:
- Understanding game development
- Building a shooting game
- Making a Ping-Pong game
- Developing the enemy’s artificial intelligence
- Creating a word-guessing game
- Placing tiles in a slider puzzle game
- Creating a tank battle game
- Winning and losing a game
Table of content
- Introduction
- Welcome
- Using the exercise files
- Game development
- Creating a Shooter Game
- Overview of the game
- Creating a custom cursor
- Copying motion from the timeline
- Creating dynamically moving enemies
- Shooting enemies
- Destroying enemies
- Winning the game
- Creating a Win screen
- Troubleshooting your game
- Creating a Ping Pong Game
- Overview of the game
- Making the ball bounce
- Creating and moving a paddle
- Bouncing the ball off the paddle
- Using math to calculate the angle of a bounce
- Developing the enemy’s artificial intelligence
- Keeping track of points
- Determining a win
- Adding sound
- Creating a Word Guessing Game
- Overview of the game
- Loading words from an external file
- Creating an array of words
- Choosing a random word
- Placing letters in individual textfields
- Styling text
- Creating underlines to show where letters are
- Making guesses
- Creating a list of incorrect guesses
- Dealing with case sensitivity
- Winning the game
- Losing the game
- Creating a Blackjack Game
- Understanding the game
- Building the CardDeck class
- Creating the cards
- Shuffling the deck
- Drawing a card
- Exploring the FLA file
- Creating the game variables
- Initializing the game
- Dealing cards
- Drawing or not drawing additional cards
- Calculating the score
- Determining the winner
- Playing again
- Creating a Slider Puzzle Game
- Overview of the game
- Creating 2D arrays
- Creating tile arrays
- Placing tiles
- Adding event listeners to tiles 3m 31s
- Moving tiles
- Animating tile movement
- Choosing a random blank tile
- Randomizing tile placement
- Setting target positions
- Determining a win
- Creating a Tank Battle Game
- Overview of the game
- Capturing key presses
- Moving the tank
- Limiting tank movement
- Aiming the tank’s gun
- Creating the Bullet class
- Connecting the Bullet class to the main timeline
- Firing bullets
- Animating the bullet with trigonometry
- Creating gravity
- Detecting collisions with walls
- Detecting collisions with the enemy
- Making the enemy move
- Making the enemy aim
- Making the enemy shoot
- Controlling the energy bars
- Winning and losing the game
- Playing the game again
- Adding additional features
- Conclusion
- Goodbye
Oboom.com
Rapidgator.net
Uploadable.ch
K2s.cc
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