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Tuesday, June 24, 2014

Learning 3DS Max 2012

InfiniteSkills – Learning 3DS Max 2012
Take your skills to the next level. This Learning 3DS Max??? 2012 Tutorial Video is the ultimate in comprehensive instruction for the discerning professional. These training classes use broadcast quality audio and video to deliver concise and informative training right to your desktop. The course is presented via an intuitive, easy-to-use interface, allowing you to learn at your own pace.

These Learning 3DS Max 2012 Tutorials break even the most complex subjects down into easy to follow segments, following along is simple. Practical working files further enhance the learning process and provide a degree of retention that is unmatched by any other form of training.

Table of content

01. Introduction And Project Overview

  • 0101 Welcome – About This Course
  • 0102 Using The Project Files

02. Introduction To The Interface

  • 0201 Getting Familiar With Where Things Are
  • 0202 The Command Panel
  • 0203 Working Within The Viewports
  • 0204 Right-Click Menus
  • 0205 Navigating With The Mouse
  • 0206 Creating Primitives And Parametric Objects
  • 0207 Transforming Objects Using The Transform Tools
  • 0208 Considering Keyboard Shortcuts
  • 0209 Customizing The Interface
  • 0210 Customizing The Quad Menus
  • 0211 Using Modifiers And The “Stack”

03. Modeling The Robot

  • 0301 Setting Up Units And Working At A Real World Scale
  • 0302 Setting Up Modeling Planes For The Robot
  • 0303 Using Appropriate Primitives
  • 0304 Upper Arm And Shoulder
  • 0305 Lower Arm And Claw
  • 0306 Spline Modeling The Head
  • 0307 Lathing A Jet Pack
  • 0308 Lofting A Jet Pack
  • 0309 Using Primitives For The Legs
  • 0310 Box Modeling The Foot
  • 0311 Box Modeling The Helmet Crest
  • 0312 Poly Modeling The Eye Area
  • 0313 Fine Tuning

04. Modeling The Fairy

  • 0401 Setting Up Modeling Planes For The Fairy
  • 0402 Box Modeling The Torso
  • 0403 Modeling The Leg
  • 0404 Modeling The Foot
  • 0405 Adding The Arm
  • 0406 Starting The Hand
  • 0407 Adding Fingers
  • 0408 Making Adjustments
  • 0409 Adding A Thumb
  • 0410 Starting The Face
  • 0411 The Cheek And Nose
  • 0412 The Nostril
  • 0413 Correcting The Flow
  • 0414 The Forehead Cheek And Chin
  • 0415 Closing The Skull
  • 0416 Neck And Jaw Line
  • 0417 Lips
  • 0418 Starting The Ear
  • 0419 The Ear Interior
  • 0420 Finishing The Ear
  • 0421 Attaching The Ear To The Head
  • 0422 A Simple Eye
  • 0423 Adding The Breast And Adjusting The Butt
  • 0424 Mirroring And Attaching Everything Together
  • 0425 Using Splines For The Wings
  • 0426 Bringing It All Together

05. Hair And Fur And Cloth

  • 0501 Growing Hair And Fur On The Model
  • 0502 Growing Hair And Fur On A Scalp Object
  • 0503 Using Splines For Hair And Fur
  • 0504 A Simple Shirt
  • 0505 A Simple Skirt

06. Materials

  • 0601 Understanding UVWs
  • 0602 Unwrap UVW And Maxs’ Viewport Canvas
  • 0603 Material Libraries That Ship With Max
  • 0604 Customizing Materials
  • 0605 Adding Realism To Materials
  • 0606 Using Material IDs To Add A Glow Effect
  • 0607 Adding Details
  • 0608 Using Photoshop To Paint Diffuse Maps
  • 0609 Finishing The Robot’s Materials
  • 0610 Unwrapping The Fairy – Placing Seams
  • 0611 Pelt Mapping
  • 0612 Organizing UVs
  • 0613 Fine Tuning The UVs With Peel
  • 0614 Unwrapping The Shirt And Skirt
  • 0615 Using Photoshop To Make Materials For The Shirt And Skirt
  • 0616 Finishing The Fairy’s Materials

07. Rigging, Hierarchies, IK And FK

  • 0701 Pivot Points And Hierarchical Linking
  • 0702 Fixing The Robot’s Shoulders
  • 0703 Adjusting The Knees And Adding Leg Bones
  • 0704 Pelvis And Spine Bones
  • 0705 Arm And Finger Bones
  • 0706 Finishing The Finger Bones And Mirroring
  • 0707 Using IK Solvers
  • 0708 Setting Up A Basic Control Rig
  • 0709 Basic Parameter Wiring For The Fingers
  • 0710 More Parameter Wiring
  • 0711 Fixing The Pivot Point Of The Fairy
  • 0712 Starting The Skinning Process For The Fairy
  • 0713 More Skinning
  • 0714 Finishing The Skinning
  • 0715 Using Mirror Mode In The Skin Modifier
  • 0716 The Skin Morph Modifier
  • 0717 A Basic Eye Rig And The Lookat Constraint

08. Compositing And Lighting

  • 0801 Understanding The Scene
  • 0802 Placing The Photograph In The Viewport
  • 0803 Matte Shadow Materials And The Environment Background
  • 0804 Refining The Shadow Catching Objects
  • 0805 Adding Reflections To Matte Shadow Materials
  • 0806 Building The Crayon
  • 0807 Creating The Crayon Label In Photoshop
  • 0808 Applying The Crayon Labels In 3ds Max
  • 0809 Merging The Robot And Fairy
  • 0810 Creating Matte Shadow Materials With Mental Ray

09. Animating The Battle

  • 0901 Storyboards Save Time
  • 0902 Places Everyone
  • 0903 Blocking Scene 1 And 2
  • 0904 Blocking The Fairy In Scene 3
  • 0905 Continue Blocking The Fairy In Scene 3
  • 0906 Blocking The Robot In Scene 3
  • 0907 Continue Blocking The Robot In Scene 3
  • 0908 Blocking Scene 4
  • 0909 Discussion Of The ‘Principles Of Animation’
  • 0910 The Fairy Picking Up A Crayon
  • 0911 The Robot Picking Up A Crayon
  • 0912 Refining The Robot’s Movements
  • 0913 Continue Refining The Robot
  • 0914 Refining The Fairy’s Movements
  • 0915 Continue Refining The Fairy
  • 0916 More Refining
  • 0917 Animating The Fairy’s Wings
  • 0918 Adding Motion Blur In Mental Ray
  • 0919 Hair Dynamics
  • 0920 Cloth Simulation

10. Particle Systems

  • 1001 Introduction To Particles
  • 1002 Using Gravity And Deflectors
  • 1003 Particle Materials And Motion Blur
  • 1004 Matte Crayons And The Push Modifier
  • 1005 Using PArray For Fairy Sparkles
  • 1006 Using PCloud For Fairy Sparkles
  • 1007 Effective Use Of Preview Rendering

11. Rendering

  • 1101 Render Settings

12. Conclusion

  • 1201 Thanks For Watching

13. About The Author

  • 1301 A Brief History
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